Project P.I.T.T. Tools & Upgrades: Full Database
The full catalog, compiled from the in-game terminal via the community item guide and the official patch notes. Level ranges are the upgrade tiers you can buy. Buying everything eventually is required for the CONSUMERISM! achievement (1.9% global), so nothing here is skippable — this table is about order, not selection.
Tools
| # | Tool | Levels | What it does |
|---|---|---|---|
| 1 | Box | 1–4 | Container — put items inside, carry them in bulk |
| 2 | Broom | 1–3 | Sweeps large quantities of products |
| 3 | Sponge | 1 | Wipes wall markings for a small payout |
| 4 | Proxy Intern | 1 | Holds buttons on manual machines for you |
| 5 | Shift Scheduler | 1 | Changes production rates; links to machines |
| 6 | Fan | 1–3 | Blows products — the real conveyor. Level 3 is the Industrial Turbine (8 kg on the scale) |
| 7 | Panel | 1–3 | Square building panels — see the panels guide |
| 8 | Cushion | 1–2 | Soft panels: product stops bouncing off |
| 9 | Slick | 1–2 | Slick panels: product slides along |
| 10 | Magnet | 1–2 | Pulls things in within a radius; stack for huge lifts |
| 11 | Pickaxe | 1 | Breaks Gambling Crates; also feeds a certain crafter later (see secret ending) |
| 12 | Press | 1 | Smashes products; deletes building items for partial refund |
| 13 | Trading | 1 | Auto-press with a gamble: click Roll, stop near 0.001 for up to 9.99x — 99% money back |
| 14 | Remote | 1 | Toggles linked tools on/off (~1 kg) |
| — | Signal License | 1–3 | Raises how many things the Remote can link |
| 15 | Piston | 1–3 | Pushes objects (5 kg each — a scale favorite) |
| 16 | Spring Pad | 1–2 | Bounces objects |
| 17 | Vacuum | 1–2 | Sucks in products, spits them where you aim |
| 18 | Cannon | 1–2 | Auto-loads nearby products and shoots them at a target; manual or Shift Scheduler-linked |
| 19 | Automated Bat | 1 | Detects and hits products; also breaks Gambling Crates |
| 20 | Tractor Beam | 1 | Focused long-range magnet that doesn’t center-pull |
| 21 | Gravity Inverter | 1 | Dome where everything floats — including you |
| 22 | Orbit Tool | 1 | Saturn mode: objects orbit it (you are unaffected) |
| 23 | Portals | 1 | Two linked panels; enter one, exit the other |
| 24 | Panel Rack | multi | Added in update 1.0.5 — carry more than one panel at a time |
Toys
No levels on these.
| Toy | What it does |
|---|---|
| Golf Club | Golf with ducks — early combo weapon |
| Bumper | Things bounce off it (~5 kg) |
| Productivity Display / Large | Shows your production stats — needed to track FAST! |
| Surveillance Camera / Security Monitor / Large Monitor | Place your own cameras, watch the feeds |
| Basketball Hoop | Shoot products through it (3 kg) |
| Gambling Crates | Wooden = Ducks · Metal = Cash Registers · Plush = Piñatas · Anomaly = Anomalies. Break with Pickaxe or Automated Bat |
| Speed Radar | Measures object speed |
| Disco Ball | Decorative, with light effect |
| Golden Duck Statue | A large golden duck. That’s it. That’s the feature |
Hidden items
Three items never appear in the terminal — they gate the secret route:
- Fuses ×3 — high on beams, catwalks and lights; go in the fuse box (locations).
- UV Flashlight — reveals hidden markings and interactions; unlocked by beating the mining game. Toggles with T (pickup behavior fixed in 1.0.5).
- Access Card — crafted by feeding a Pickaxe into the Anomaly Crafter after spotting the UV clue; unlocks the elevator keypad.
What to buy first
- Throw — the game before it is a hand-feeding chore.
- Broom or Fan 1 — first mass-mover.
- Cash Register — the moment it appears (it’s also the KACHING! achievement).
- Panels, then sticky tools immediately after — the developer moved sticky earlier in the unlock order back in the demo patch because everyone needs it right then.
- Automater + its upgrades — spawn rate is the economy.
- Everything else as the terminal offers it. Greyed entries need more feeding or exploration first — that’s the gate, not a bug.
Money math favors spending: every new tier prints faster than savings sit. The one exception: don’t bulk-buy Gambling Crates as income — the price climbs with each purchase, and they’re a collectible hunt besides.
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