Project P.I.T.T. Achievements: All 23 Explained

All 23 achievements, with global unlock percentages from Steam (checked August 26, 2026) and working methods. Everything can be done on a single save — the only thing you can practically miss is throwing an unopened gambling crate into The Maw before the crate-hunt achievement pops.

Visible achievements

AchievementRequirementGlobal %Method
QWACK!First Duck99.0%Craft a duck, feed it to The Maw
KACHING!Unlock Cash Register77.0%Keep feeding until it appears in the terminal, buy it
MORE!Combo x10071.4%Let the Automater pile up, then broom/magnet the mass in at once
EXTRA!Combo x20040.6%Same lane, more spawn — don’t let the combo bar die mid-dump
MEGA!Combo x3001.8%Late-game magnet mountain or an upgraded product line; clear clogs first — if FPS tanks, the combo dies
MESS!500 loose products56.1%Pause the fans, let 500 items sit on the floor
LAG!1000 loose products30.5%Same with 1,000 — save first, clean up after
STUFFED!15,000 products fed30.4%Lifetime count; AFK a lane that doesn’t clog
FAST!400 products / min1.9%Peak production rate stat must hit 400 — you need to make 400/min, not deposit them. All three auto-machines at max speed + you on a max-speed manual duck machine with the x2 crafting buff
RICH!Reach $1,000,000,000,0002.5%One trillion, not a million. Late products + combo multipliers
FIESTA!Unlock Piñata39.4%Terminal unlock in Phase 3; smash it with the bat
WEIRD!Unlock Anomaly18.2%Terminal unlock in Phase 4 — see the anomaly guide
GAMBLING!Find all the Gambling Crates22.5%Exploration: floor, catwalks, dark rooms after lights, delivery pipes. Don’t feed unidentified boxes to the pit until this pops
CONSUMERISM!Unlock and buy everything1.9%Every terminal item unlocked and purchased — greyed items still need a feed/explore gate first

Hidden achievements

Steam hides the descriptions on these nine. Names and global rates are official; the methods below are the community-established solutions (cross-checked across the Steam 100% guides), matched to the facility systems.

AchievementGlobal %How to get it
BAD?43.3%The watcher/camera event: get caught — look at the lit observation window, or deliberately trigger the “I SEE YOU” camera warning
UP?33.5%Put all 3 fuses in the catwalk fuse box. The climb itself isn’t the trigger — the fuses are
HEAVY?20.0%Hit 200 kg on the upstairs scale — crates, bumpers, or a panel box of heavy items. Full math on the item weights page
INVISIBLE?14.2%Be unseen: with cameras destroyed (or the height/watch system disabled via the pillar lights), exist in a previously watched spot
OPEN?9.4%Open the grate/door that appears after fuses + 200 kg
LOOP?7.7%The numbered percent pipe next to that door: feed it current-phase or assembled products — raw ducks stay at 0%
SECRET?6.5%Finish the upstairs chain plus any leftover dark-room / machine interaction — the full secret route covers it
END?2.6%The first ending: feed The Maw until the internship/stats sequence plays
END!6.2%The real ending: keep going after END? — remaining phases, assembly, the upstairs pipe — and sit through the final sequence

Fastest 100% order

  1. QWACK! → first unlocks → KACHING! as soon as the register appears.
  2. Lane online (Automater + fan): MORE!, then EXTRA! with a bigger pile.
  3. MESS! and LAG! early, while floor clutter is cheap — clean up after.
  4. Exploration block: cameras (BAD?, INVISIBLE?), fuses (UP?), crate hunt (GAMBLING!).
  5. 200 kg pad (HEAVY?), then OPEN? and the pipe (LOOP?).
  6. Buy every unlock as it appears — FIESTA!, WEIRD!, eventually CONSUMERISM!.
  7. Endgame numbers: MEGA!, FAST!, STUFFED!, RICH!.
  8. END? first credits, keep playing to END!, mop up SECRET?.

The long ones are STUFFED! (volume), RICH! (a trillion), CONSUMERISM! (money for everything) and the two rate/combo tests — everything else falls out of a normal playthrough. Time-to-100% depends almost entirely on how early you build a lane that runs without you.

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